net.minecraft.block

public class CauldronBlock

extends Block

aph
net.minecraft.class_117
net.minecraft.block.CauldronBlock
net.minecraft.block.BlockCauldron
net.minecraft.block.BlockCauldron

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_9333
LEVEL
field_176591_a
LEVEL
protected static final Box
b
field_12611
BASE_SHAPE
field_185596_b
AABB_LEGS
protected static final Box
c
field_12612
WALL_NORTH_SHAPE
field_185597_c
AABB_WALL_NORTH
protected static final Box
d
field_12613
WALL_SOUTH_SHAPE
field_185598_d
AABB_WALL_SOUTH
protected static final Box
e
field_12614
WALL_EAST_SHAPE
field_185599_e
AABB_WALL_EAST
protected static final Box
f
field_12615
WALL_WEST_SHAPE
field_185600_f
AABB_WALL_WEST

Constructor summary

ModifierConstructor
public ()

Method summary

Modifier and TypeMethod
public void
a(awt arg0, amu arg1, et arg2, bhb arg3, List<bhb> arg4, vg arg5, boolean arg6)
method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5, boolean arg6)
addCollisions(BlockState arg0, World arg1, BlockPos arg2, Box arg3, List<Box> arg4, Entity arg5, boolean arg6)
func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6)
addCollisionBoxToList(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6)
public Box
b(awt arg0, amy arg1, et arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(awt arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
func_149662_c(IBlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
c(awt arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public void
a(amu arg0, et arg1, awt arg2, vg arg3)
method_416(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_864 arg3)
onEntityCollision(World arg0, BlockPos arg1, BlockState arg2, Entity arg3)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
onEntityCollision(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public void
a(amu arg0, et arg1, awt arg2, int arg3)
method_8700(class_1150 arg0, class_2552 arg1, class_2232 arg2, int arg3)
setLevel(World world, BlockPos pos, BlockState state, int level)
func_176590_a(World arg0, BlockPos arg1, IBlockState arg2, int arg3)
setWaterLevel(World worldIn, BlockPos pos, IBlockState state, int level)
public void
h(amu arg0, et arg1)
method_8685(class_1150 arg0, class_2552 arg1)
randomPrecipitationTick(World arg0, BlockPos arg1)
func_176224_k(World arg0, BlockPos arg1)
fillWithRain(World arg0, BlockPos arg1)
public Item
a(awt arg0, Random arg1, int arg2)
method_398(class_2232 arg0, Random arg1, int arg2)
getDropItem(BlockState arg0, Random arg1, int arg2)
func_180660_a(IBlockState arg0, Random arg1, int arg2)
getItemDropped(IBlockState arg0, Random arg1, int arg2)
public ItemStack
a(amu arg0, et arg1, awt arg2)
method_8640(class_1150 arg0, class_2552 arg1, class_2232 arg2)
getPickItem(World arg0, BlockPos arg1, BlockState arg2)
func_185473_a(World arg0, BlockPos arg1, IBlockState arg2)
getItem(World arg0, BlockPos arg1, IBlockState arg2)
public boolean
v(awt arg0)
method_11577(class_2232 arg0)
isAnalogSignalSource(BlockState arg0)
func_149740_M(IBlockState arg0)
hasComparatorInputOverride(IBlockState arg0)
public int
c(awt arg0, amu arg1, et arg2)
method_8686(class_2232 arg0, class_1150 arg1, class_2552 arg2)
getAnalogSignal(BlockState arg0, World arg1, BlockPos arg2)
func_180641_l(IBlockState arg0, World arg1, BlockPos arg2)
getComparatorInputOverride(IBlockState arg0, World arg1, BlockPos arg2)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int arg0)
func_176203_a(int arg0)
getStateFromMeta(int arg0)
public int
e(awt arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
func_176201_c(IBlockState arg0)
getMetaFromState(IBlockState arg0)
protected StateDefinition
b()
method_8676()
createStateDefinition()
func_180661_e()
createBlockState()
public boolean
b(amy arg0, et arg1)
method_8663(class_1158 arg0, class_2552 arg1)
canWalkThrough(WorldView arg0, BlockPos arg1)
func_176205_b(IBlockAccess arg0, BlockPos arg1)
isPassable(IBlockAccess arg0, BlockPos arg1)
public FaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)