| public void | | a(awt arg0, amu arg1, et arg2, bhb arg3, List<bhb> arg4, vg arg5, boolean arg6) | | method_11553(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_231 arg3, List<class_231> arg4, class_864 arg5, boolean arg6) | | addCollisions(BlockState arg0, World arg1, BlockPos arg2, Box arg3, List<Box> arg4, Entity arg5, boolean arg6) | | func_185477_a(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6) | | addCollisionBoxToList(IBlockState arg0, World arg1, BlockPos arg2, AxisAlignedBB arg3, List<AxisAlignedBB> arg4, Entity arg5, boolean arg6) |
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| public Box | | b(awt arg0, amy arg1, et arg2) | | method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | getShape(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) | | getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) |
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| private static int | |
| public boolean | |
| public boolean | |
| public boolean | |
| public boolean | | a(amy arg0, et arg1, fa arg2) | | method_14324(class_1158 arg0, class_2552 arg1, class_1354 arg2) | | shouldConnectTo(WorldView world, BlockPos pos, Direction dir) | | func_176524_e(IBlockAccess arg0, BlockPos arg1, EnumFacing arg2) | | canConnectTo(IBlockAccess worldIn, BlockPos pos, EnumFacing facing) |
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| protected static boolean | | e(aow arg0) | | method_14325(class_197 arg0) | | shouldConnectTo(Block block) | | func_194142_e(Block arg0) | | isExcepBlockForAttachWithPiston(Block arg0) |
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| public boolean | | a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8) | | method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8) | | use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8) | | func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) | | onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8) |
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| public int | |
| public BlockState | | d(awt arg0, amy arg1, et arg2) | | method_8656(class_2232 arg0, class_1158 arg1, class_2552 arg2) | | resolveVirtualProperties(BlockState arg0, WorldView arg1, BlockPos arg2) | | func_176221_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) | | getActualState(IBlockState arg0, IBlockAccess arg1, BlockPos arg2) |
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| public BlockState | |
| public BlockState | |
| protected StateDefinition | | b() | | method_8676() | | createStateDefinition() | | func_180661_e() | | createBlockState() |
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| public FaceShape | | a(amy arg0, awt arg1, et arg2, fa arg3) | | method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3) | | getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3) | | func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3) | | getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3) |
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| public boolean | | a(awt arg0, amy arg1, et arg2, fa arg3) | | method_8654(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3) | | shouldRenderFace(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3) | | func_176225_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) | | shouldSideBeRendered(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3) |
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