net.minecraft.block

public class LeverBlock

extends Block

art
net.minecraft.class_151
net.minecraft.block.LeverBlock
net.minecraft.block.BlockLever
net.minecraft.block.BlockLever

Field summary

Modifier and TypeField
public static final EnumProperty<LeverBlock$Facing>
a
field_9505
FACING
field_176360_a
FACING
public static final BooleanProperty
b
field_9506
POWERED
field_176359_b
POWERED
protected static final Box
c
field_12698
NORTH_SHAPE
field_185692_c
LEVER_NORTH_AABB
protected static final Box
d
field_12699
SOUTH_SHAPE
field_185693_d
LEVER_SOUTH_AABB
protected static final Box
e
field_12700
WEST_SHAPE
field_185694_e
LEVER_WEST_AABB
protected static final Box
f
field_12701
EAST_SHAPE
field_185695_f
LEVER_EAST_AABB
protected static final Box
g
field_12702
CEILING_SHAPE
field_185696_g
LEVER_UP_AABB
protected static final Box
B
field_12697
FLOOR_SHAPE
field_185691_B
LEVER_DOWN_AABB

Constructor summary

ModifierConstructor
protected ()

Method summary

Modifier and TypeMethod
public Box
a(awt arg0, amy arg1, et arg2)
method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getCollisionShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getItem(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
b(awt arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
func_149662_c(IBlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
c(awt arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
b(amu arg0, et arg1, fa arg2)
method_8662(class_1150 arg0, class_2552 arg1, class_1354 arg2)
canBePlaced(World arg0, BlockPos arg1, Direction arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlaceBlockOnSide(World arg0, BlockPos arg1, EnumFacing arg2)
public boolean
a(amu arg0, et arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World arg0, BlockPos arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlaceBlockAt(World arg0, BlockPos arg1)
protected static boolean
a(amu arg0, et arg1, fa arg2)
method_8808(class_1150 arg0, class_2552 arg1, class_1354 arg2)
canSurvive(World world, BlockPos pos, Direction facing)
func_181090_a(World arg0, BlockPos arg1, EnumFacing arg2)
canAttachTo(World worldIn, BlockPos arg1, EnumFacing arg2)
public BlockState
a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World arg0, BlockPos arg1, Direction arg2, float arg3, float arg4, float arg5, int arg6, LivingEntity arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getStateForPlacement(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
private boolean
e(amu arg0, et arg1, awt arg2)
method_8810(class_1150 arg0, class_2552 arg1, class_2232 arg2)
canSurviveOrBreak(World world, BlockPos pos, BlockState state)
func_181091_e(World arg0, BlockPos arg1, IBlockState arg2)
checkCanSurvive(World worldIn, BlockPos pos, IBlockState state)
public Box
b(awt arg0, amy arg1, et arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
public void
b(amu arg0, et arg1, awt arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World arg0, BlockPos arg1, BlockState arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
breakBlock(World arg0, BlockPos arg1, IBlockState arg2)
public int
b(awt arg0, amy arg1, et arg2, fa arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public int
c(awt arg0, amy arg1, et arg2, fa arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
g(awt arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int arg0)
func_176203_a(int arg0)
getStateFromMeta(int arg0)
public int
e(awt arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
func_176201_c(IBlockState arg0)
getMetaFromState(IBlockState arg0)
public BlockState
a(awt arg0, atm arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
withRotation(IBlockState arg0, Rotation arg1)
public BlockState
a(awt arg0, ary arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
withMirror(IBlockState arg0, Mirror arg1)
protected StateDefinition
b()
method_8676()
createStateDefinition()
func_180661_e()
createBlockState()
public FaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)