net.minecraft.entity.living

public class ArmorStandEntity

extends LivingEntity

All mapped superinterfaces:

CommandSource

abz
net.minecraft.class_2636
net.minecraft.entity.living.ArmorStandEntity
net.minecraft.entity.item.EntityArmorStand
net.minecraft.entity.item.EntityArmorStand

Field summary

Modifier and TypeField
private static final Rotation
br
field_12016
DEFAULT_HEAD_ROTATION
field_175435_a
DEFAULT_HEAD_ROTATION
private static final Rotation
bs
field_12017
DEFAULT_BODY_ROTATION
field_175433_b
DEFAULT_BODY_ROTATION
private static final Rotation
bt
field_12026
DEFAULT_LEFT_ARM_ROTATION
field_175434_c
DEFAULT_LEFTARM_ROTATION
private static final Rotation
bu
field_12027
DEFAULT_RIGHT_ARM_ROTATION
field_175431_d
DEFAULT_RIGHTARM_ROTATION
private static final Rotation
bv
field_12028
DEFAULT_LEFT_LEG_ROTATION
field_175432_e
DEFAULT_LEFTLEG_ROTATION
private static final Rotation
bw
field_12029
DEFAULT_RIGHT_LEG_ROTATION
field_175429_f
DEFAULT_RIGHTLEG_ROTATION
public static final DataAttribute<Byte>
a
field_14724
ARMOR_STAND_FLAGS
field_184801_a
STATUS
public static final DataAttribute<Rotation>
b
field_14725
HEAD_ROTATION
field_184802_b
HEAD_ROTATION
public static final DataAttribute<Rotation>
c
field_14729
BODY_ROTATION
field_184803_c
BODY_ROTATION
public static final DataAttribute<Rotation>
d
field_14730
LEFT_ARM_ROTATION
field_184804_d
LEFT_ARM_ROTATION
public static final DataAttribute<Rotation>
e
field_14731
RIGHT_ARM_ROTATION
field_184805_e
RIGHT_ARM_ROTATION
public static final DataAttribute<Rotation>
f
field_14732
LEFT_LEG_ROTATION
field_184806_f
LEFT_LEG_ROTATION
public static final DataAttribute<Rotation>
g
field_14733
RIGHT_LEG_ROTATION
field_184807_g
RIGHT_LEG_ROTATION
private static final com.google.common.base.Predicate<Entity>
bx
field_14726
RIDEABLE_MINECART_FILTER
field_184798_bv
IS_RIDEABLE_MINECART
private final DefaultedList<ItemStack>
by
field_15522
itemsInHands
field_184799_bw
handItems
private final DefaultedList<ItemStack>
bz
field_15523
armor
field_184800_bx
armorItems
private boolean
bA
field_12031
invisible
field_175436_h
canInteract
public long
h
field_12032
lastDamageTime
field_175437_i
punchCooldown
private int
bB
field_12018
getDisabledSlots
field_175442_bg
disabledSlots
private boolean
bC
field_12019
marker
field_181028_bj
wasMarker
private Rotation
bD
field_12020
headRotation
field_175443_bh
headRotation
private Rotation
bE
field_12021
bodyRotation
field_175444_bi
bodyRotation
private Rotation
bF
field_12022
leftArmRotation
field_175438_bj
leftArmRotation
private Rotation
bG
field_12023
rightArmRotation
field_175439_bk
rightArmRotation
private Rotation
bH
field_12024
leftLegRotation
field_175440_bl
leftLegRotation
private Rotation
bI
field_12025
rightLegRotation
field_175441_bm
rightLegRotation

Constructor summary

ModifierConstructor
public (World arg0)
public (World world, double x, double y, double z)

Method summary

Modifier and TypeMethod
protected final void
a(float arg0, float arg1)
method_2491(float arg0, float arg1)
setSize(float arg0, float arg1)
func_70105_a(float arg0, float arg1)
setSize(float arg0, float arg1)
public boolean
cC()
method_2609()
isLocallyControlled()
func_70613_aW()
isServerWorld()
protected void
i()
method_2484()
registerSyncedData()
func_70088_a()
entityInit()
public Iterable<ItemStack>
aO()
method_12977()
getItemsInHands()
func_184214_aD()
getHeldEquipment()
public Iterable<ItemStack>
aP()
method_12978()
getArmor()
func_184193_aE()
getArmorInventoryList()
public ItemStack
b(vl arg0)
method_13043(class_2968 arg0)
getEquipment(EquipmentSlot arg0)
func_184582_a(EntityEquipmentSlot arg0)
getItemStackFromSlot(EntityEquipmentSlot arg0)
public void
a(vl arg0, aip arg1)
method_2527(class_2968 arg0, class_1071 arg1)
setEquipment(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EntityEquipmentSlot arg0, ItemStack arg1)
setItemStackToSlot(EntityEquipmentSlot arg0, ItemStack arg1)
public boolean
c(int arg0, aip arg1)
method_10956(int arg0, class_1071 arg1)
replaceItem(int arg0, ItemStack arg1)
func_174820_d(int arg0, ItemStack arg1)
replaceItemInInventory(int arg0, ItemStack arg1)
public static void
a(ry arg0)
method_13518(class_2934 arg0)
registerSchema(DataFixerUpper dfu)
func_189805_a(DataFixer arg0)
registerFixesArmorStand(DataFixer fixer)
public void
b(fy arg0)
method_2528(class_322 arg0)
writeCustomNbt(NbtCompound arg0)
func_70014_b(NBTTagCompound arg0)
writeEntityToNBT(NBTTagCompound arg0)
public void
a(fy arg0)
method_2498(class_322 arg0)
readCustomNbt(NbtCompound arg0)
func_70037_a(NBTTagCompound arg0)
readEntityFromNBT(NBTTagCompound arg0)
private void
g(fy arg0)
method_11128(class_322 arg0)
setPose(NbtCompound nbt)
func_175416_h(NBTTagCompound arg0)
writePoseToNBT(NBTTagCompound tagCompound)
private NbtCompound
C()
method_11145()
getPose()
func_175419_y()
readPoseFromNBT()
public boolean
az()
method_2472()
isPushable()
func_70104_M()
canBePushed()
protected void
C(vg arg0)
method_4483(class_864 arg0)
pushAway(Entity arg0)
func_82167_n(Entity arg0)
collideWithEntity(Entity arg0)
protected void
cB()
method_4478()
pushAwayCollidingEntities()
func_85033_bc()
collideWithNearbyEntities()
public InteractionResult
a(aed arg0, bhe arg1, ub arg2)
method_12976(class_988 arg0, class_236 arg1, class_2961 arg2)
interactAt(PlayerEntity arg0, Vec3d arg1, InteractionHand arg2)
func_184199_a(EntityPlayer arg0, Vec3d arg1, EnumHand arg2)
applyPlayerInteraction(EntityPlayer arg0, Vec3d arg1, EnumHand arg2)
protected EquipmentSlot
a(bhe arg0)
method_14045(class_236 arg0)
getSlotForPoint(Vec3d hitPoint)
func_190772_a(Vec3d arg0)
getClickedSlot(Vec3d arg0)
private boolean
c(vl arg0)
method_13207(class_2968 arg0)
isDisabled(EquipmentSlot slot)
func_184796_b(EntityEquipmentSlot arg0)
isDisabled(EntityEquipmentSlot slotIn)
private void
a(aed arg0, vl arg1, aip arg2, ub arg3)
method_13206(class_988 arg0, class_2968 arg1, class_1071 arg2, class_2961 arg3)
swapItem(PlayerEntity player, EquipmentSlot slot, ItemStack item, InteractionHand hand)
func_184795_a(EntityPlayer arg0, EntityEquipmentSlot arg1, ItemStack arg2, EnumHand arg3)
swapItem(EntityPlayer player, EntityEquipmentSlot arg1, ItemStack arg2, EnumHand hand)
public boolean
a(ur arg0, float arg1)
method_2499(class_856 arg0, float arg1)
takeDamage(DamageSource arg0, float arg1)
func_70097_a(DamageSource arg0, float arg1)
attackEntityFrom(DamageSource arg0, float arg1)
private void
D()
method_11116()
addBreakingParticles()
func_175412_z()
playParticles()
private void
a(float arg0)
method_11119(float arg0)
takeFireDamage(float amount)
func_175406_a(float arg0)
damageArmorStand(float damage)
private void
E()
method_11117()
onBrokenByPlayer()
func_175421_A()
dropBlock()
private void
F()
method_11118()
onBroken()
func_175409_C()
dropContents()
private void
H()
method_14044()
playBreakSound()
func_190773_I()
playBrokenSound()
protected float
g(float arg0, float arg1)
method_6140(float arg0, float arg1)
bodyMovement(float arg0, float arg1)
func_110146_f(float arg0, float arg1)
updateDistance(float arg0, float arg1)
public float
by()
method_2544()
getEyeHeight()
func_70047_e()
getEyeHeight()
public double
aF()
method_2480()
getRideHeight()
func_70033_W()
getYOffset()
public void
a(float arg0, float arg1, float arg2)
method_2657(float arg0, float arg1, float arg2)
moveRelative(float arg0, float arg1, float arg2)
func_191986_a(float arg0, float arg1, float arg2)
travel(float arg0, float arg1, float arg2)
public void
h(float arg0)
method_10960(float arg0)
setBodyYaw(float arg0)
func_181013_g(float arg0)
setRenderYawOffset(float arg0)
public void
g(float arg0)
method_2540(float arg0)
setHeadYaw(float arg0)
func_70034_d(float arg0)
setRotationYawHead(float arg0)
public void
B_()
method_2558()
tick()
func_70071_h_()
onUpdate()
private void
a(boolean arg0)
method_11122(boolean arg0)
onMarkerStatusUpdate(boolean marker)
func_181550_a(boolean arg0)
updateBoundingBox(boolean arg0)
protected void
G()
method_10977()
updateVisibility()
func_175135_B()
updatePotionMetadata()
public void
h(boolean arg0)
method_4452(boolean arg0)
setInvisible(boolean arg0)
func_82142_c(boolean arg0)
setInvisible(boolean arg0)
public boolean
l_()
method_2662()
isBaby()
func_70631_g_()
isChild()
public void
U()
method_10927()
discard()
func_174812_G()
onKillCommand()
public boolean
bB()
method_10949()
isImmuneToExplosions()
func_180427_aV()
isImmuneToExplosions()
public PistonMoveBehavior
o_()
method_13021()
getPistonMoveBehavior()
func_184192_z()
getPushReaction()
private void
m(boolean arg0)
method_11129(boolean arg0)
setSmall(boolean small)
func_175420_a(boolean arg0)
setSmall(boolean small)
public boolean
p()
method_11133()
isSmall()
func_175410_n()
isSmall()
private void
n(boolean arg0)
method_11131(boolean arg0)
setShowArms(boolean showArms)
func_175413_k(boolean arg0)
setShowArms(boolean showArms)
public boolean
r()
method_11136()
isShowArms()
func_175402_q()
getShowArms()
private void
o(boolean arg0)
method_11132(boolean arg0)
setArmsVisible(boolean visible)
func_175426_l(boolean arg0)
setNoBasePlate(boolean noBasePlate)
public boolean
s()
method_11137()
isBasePlateVisible()
func_175414_r()
hasNoBasePlate()
private void
p(boolean arg0)
method_11134(boolean arg0)
setMarker(boolean marker)
func_181027_m(boolean arg0)
setMarker(boolean marker)
public boolean
t()
method_11138()
isMarker()
func_181026_s()
hasMarker()
private byte
a(byte arg0, int arg1, boolean arg2)
method_13205(byte arg0, int arg1, boolean arg2)
setFlag(byte flags, int flag, boolean enabled)
func_184797_a(byte arg0, int arg1, boolean arg2)
setBit(byte arg0, int arg1, boolean arg2)
public void
a(fn arg0)
method_11120(class_2563 arg0)
setHeadRotation(Rotation rotation)
func_175415_a(Rotations arg0)
setHeadRotation(Rotations vec)
public void
b(fn arg0)
method_11123(class_2563 arg0)
setBodyRotation(Rotation rotation)
func_175424_b(Rotations arg0)
setBodyRotation(Rotations vec)
public void
c(fn arg0)
method_11124(class_2563 arg0)
setLeftArmRotation(Rotation rotation)
func_175405_c(Rotations arg0)
setLeftArmRotation(Rotations vec)
public void
d(fn arg0)
method_11125(class_2563 arg0)
setRightArmRotation(Rotation rotation)
func_175428_d(Rotations arg0)
setRightArmRotation(Rotations vec)
public void
e(fn arg0)
method_11126(class_2563 arg0)
setLeftLegRotation(Rotation rotation)
func_175417_e(Rotations arg0)
setLeftLegRotation(Rotations vec)
public void
f(fn arg0)
method_11127(class_2563 arg0)
setRightLegRotation(Rotation rotation)
func_175427_f(Rotations arg0)
setRightLegRotation(Rotations vec)
public Rotation
u()
method_11139()
getHeadRotation()
func_175418_s()
getHeadRotation()
public Rotation
w()
method_11140()
getBodyRotation()
func_175408_t()
getBodyRotation()
public boolean
ay()
method_2471()
hasCollision()
func_70067_L()
canBeCollidedWith()
public Arm
cF()
method_13060()
getMainArm()
func_184591_cq()
getPrimaryHand()
protected SoundEvent
e(int arg0)
method_13070(int arg0)
getFallSound(int arg0)
func_184588_d(int arg0)
getFallSound(int arg0)
protected SoundEvent
d(ur arg0)
method_15060(class_856 arg0)
getHurtSound(DamageSource arg0)
func_184601_bQ(DamageSource arg0)
getHurtSound(DamageSource arg0)
protected SoundEvent
cf()
method_13049()
getDeathSound()
func_184615_bR()
getDeathSound()
public void
a(aci arg0)
method_2502(class_961 arg0)
struckByLightning(LightningBoltEntity arg0)
func_70077_a(EntityLightningBolt arg0)
onStruckByLightning(EntityLightningBolt arg0)
public boolean
cR()
method_13057()
isAffectedBySplashPotions()
func_184603_cC()
canBeHitWithPotion()
public void
a(my<?> arg0)
method_12974(class_2921<?> arg0)
onDataValueChanged(DataAttribute<?> arg0)
func_184206_a(DataParameter<?> arg0)
notifyDataManagerChange(DataParameter<?> arg0)
public boolean
cS()
method_13948()
canAttack()
func_190631_cK()
attackable()
public void
a(byte arg0)
method_2485(byte arg0)
doEvent(byte arg0)
func_70103_a(byte arg0)
handleStatusUpdate(byte arg0)
public boolean
a(double arg0)
method_2486(double arg0)
shouldRender(double arg0)
func_70112_a(double arg0)
isInRangeToRenderDist(double arg0)
public Rotation
x()
method_11141()
getLeftArmRotation()
func_175404_u()
getLeftArmRotation()
public Rotation
y()
method_11142()
getRightArmRotation()
func_175411_v()
getRightArmRotation()
public Rotation
z()
method_11143()
getLeftLegRotation()
func_175403_w()
getLeftLegRotation()
public Rotation
A()
method_11144()
getRightLegRotation()
func_175407_x()
getRightLegRotation()