net.minecraft.entity.living.mob.monster

public abstract class AbstractSkeletonEntity

extends MonsterEntity implements RangedAttackMob

All mapped superinterfaces:

CommandSource, Monster, SpawnableEntity, RangedAttackMob

acp
net.minecraft.class_3146
net.minecraft.entity.living.mob.monster.AbstractSkeletonEntity
net.minecraft.entity.monster.AbstractSkeleton
net.minecraft.entity.monster.AbstractSkeleton

Field summary

Modifier and TypeField
private static final DataAttribute<Boolean>
a
field_15531
AGGRESSIVE
field_184728_b
SWINGING_ARMS
private final BowAttackGoal<AbstractSkeletonEntity>
b
field_15532
rangeAttackGoal
field_85037_d
aiArrowAttack
private final MeleeAttackGoal
c
field_15533
meleeAttackGoal
field_85038_e
aiAttackOnCollide

Constructor summary

ModifierConstructor
public (World arg0)

Method summary

Modifier and TypeMethod
protected void
r()
method_13087()
initGoals()
func_184651_r()
initEntityAI()
protected void
bM()
method_6129()
initAttributes()
func_110147_ax()
applyEntityAttributes()
protected void
i()
method_2484()
registerSyncedData()
func_70088_a()
entityInit()
protected void
a(et arg0, aow arg1)
method_10936(class_2552 arg0, class_197 arg1)
playStepSound(BlockPos arg0, Block arg1)
func_180429_a(BlockPos arg0, Block arg1)
playStepSound(BlockPos arg0, Block arg1)
abstract SoundEvent
p()
method_14060()
getStepSound()
func_190727_o()
getStepSound()
public MobType
cn()
method_2647()
getMobType()
func_70668_bt()
getCreatureAttribute()
public void
n()
method_2651()
mobTick()
func_70636_d()
onLivingUpdate()
public void
aE()
method_2478()
rideTick()
func_70098_U()
updateRidden()
protected void
a(ua arg0)
method_10983(class_2607 arg0)
addRandomEquipment(LocalDifficulty arg0)
func_180481_a(DifficultyInstance arg0)
setEquipmentBasedOnDifficulty(DifficultyInstance arg0)
public EntityData
a(ua arg0, vs arg1)
method_6156(class_2607 arg0, class_1700 arg1)
initialize(LocalDifficulty arg0, EntityData arg1)
func_180482_a(DifficultyInstance arg0, IEntityLivingData arg1)
onInitialSpawn(DifficultyInstance arg0, IEntityLivingData arg1)
public void
dm()
method_14058()
updateAttackType()
func_85036_m()
setCombatTask()
public void
a(vp arg0, float arg1)
method_4552(class_1699 arg0, float arg1)
doRangedAttack(LivingEntity arg0, float arg1)
func_82196_d(EntityLivingBase arg0, float arg1)
attackEntityWithRangedAttack(EntityLivingBase arg0, float arg1)
protected AbstractArrowEntity
a(float arg0)
method_14056(float arg0)
createArrowProjectile(float damageModifier)
func_190726_a(float arg0)
getArrow(float arg0)
public void
a(fy arg0)
method_2498(class_322 arg0)
readCustomNbt(NbtCompound arg0)
func_70037_a(NBTTagCompound arg0)
readEntityFromNBT(NBTTagCompound arg0)
public void
a(vl arg0, aip arg1)
method_2527(class_2968 arg0, class_1071 arg1)
setEquipment(EquipmentSlot arg0, ItemStack arg1)
func_184201_a(EntityEquipmentSlot arg0, ItemStack arg1)
setItemStackToSlot(EntityEquipmentSlot arg0, ItemStack arg1)
public float
by()
method_2544()
getEyeHeight()
func_70047_e()
getEyeHeight()
public double
aF()
method_2480()
getRideHeight()
func_70033_W()
getYOffset()
public void
p(boolean arg0)
method_14057(boolean arg0)
setAggressive(boolean arg0)
func_184724_a(boolean arg0)
setSwingingArms(boolean arg0)
public boolean
dl()
method_14059()
isAggressive()
func_184725_db()
isSwingingArms()