net.minecraft.block

public class BubbleColumnBlock

extends Block implements Bucketable

All mapped superinterfaces:

ItemLike, Bucketable

bcy
net.minecraft.class_3694
net.minecraft.block.BubbleColumnBlock
net.minecraft.block.BlockBubbleColumn
net.minecraft.block.BlockBubbleColumn

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_18200
DRAG
field_203160_a
DRAG

Constructor summary

ModifierConstructor
public (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public void
a(blc arg0, axy arg1, el arg2, aer arg3)
method_416(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_864 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
a(blc arg0, axy arg1, el arg2, blc arg3)
method_8668(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onBlockAdded(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public FluidState
h(blc arg0)
method_16594(class_2232 arg0)
getFluidState(BlockState arg0)
func_204507_t(IBlockState arg0)
getFluidState(IBlockState arg0)
public static void
a(axz arg0, el arg1, boolean arg2)
method_16630(class_3598 arg0, class_2552 arg1, boolean arg2)
growColumn(WorldAccess world, BlockPos pos, boolean drag)
func_203159_a(IWorld arg0, BlockPos arg1, boolean arg2)
placeBubbleColumn(IWorld arg0, BlockPos arg1, boolean drag)
public static boolean
a(axz arg0, el arg1)
method_16629(class_3598 arg0, class_2552 arg1)
canExistIn(WorldAccess world, BlockPos pos)
func_208072_b(IWorld arg0, BlockPos arg1)
canHoldBubbleColumn(IWorld arg0, BlockPos arg1)
private static boolean
a(axk arg0, el arg1)
method_16628(class_1158 arg0, class_2552 arg1)
getDrag(BlockView world, BlockPos pos)
func_203157_b(IBlockReader arg0, BlockPos arg1)
getDrag(IBlockReader arg0, BlockPos arg1)
public int
a(ayc arg0)
method_16565(class_3599 arg0)
getTickRate(WorldView arg0)
func_149738_a(IWorldReaderBase arg0)
tickRate(IWorldReaderBase arg0)
public BlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
method_16575(class_2232 arg0, class_1354 arg1, class_2232 arg2, class_3598 arg3, class_2552 arg4, class_2552 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(blc arg0, ayc arg1, el arg2)
method_16570(class_2232 arg0, class_3599 arg1, class_2552 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
isValidPosition(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
public boolean
j()
method_469()
canRayTrace()
func_149703_v()
isCollidable()
public int
a(blc arg0, Random arg1)
method_403(class_2232 arg0, Random arg1)
getBaseDropCount(BlockState arg0, Random arg1)
func_196264_a(IBlockState arg0, Random arg1)
quantityDropped(IBlockState arg0, Random arg1)
public BlockLayer
c()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public RenderType
c(blc arg0)
method_11552(class_2232 arg0)
getRenderType(BlockState arg0)
func_149645_b(IBlockState arg0)
getRenderType(IBlockState arg0)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public Fluid
a(axz arg0, el arg1, blc arg2)
method_16631(class_3598 arg0, class_2552 arg1, class_2232 arg2)
takeLiquid(WorldAccess arg0, BlockPos arg1, BlockState arg2)
func_204508_a(IWorld arg0, BlockPos arg1, IBlockState arg2)
pickupFluid(IWorld arg0, BlockPos arg1, IBlockState arg2)
public void
c(blc arg0, axy arg1, el arg2, Random arg3)
method_8669(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
randomDisplayTick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_180655_c(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
animateTick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)