net.minecraft.block

public class FarmlandBlock

extends Block

All mapped superinterfaces:

ItemLike

beq
net.minecraft.class_134
net.minecraft.block.FarmlandBlock
net.minecraft.block.BlockFarmland
net.minecraft.block.BlockFarmland

Field summary

Modifier and TypeField
public static final IntegerProperty
a
field_18317
MOISTURE
field_176531_a
MOISTURE
protected static final VoxelShape
b
field_18318
SHAPE
field_196432_b
SHAPE

Constructor summary

ModifierConstructor
protected (Block$Properties arg0)

Method summary

Modifier and TypeMethod
public BlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
method_16575(class_2232 arg0, class_1354 arg1, class_2232 arg2, class_3598 arg3, class_2552 arg4, class_2552 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(blc arg0, ayc arg1, el arg2)
method_16570(class_2232 arg0, class_3599 arg1, class_2552 arg2)
canBePlaced(BlockState arg0, WorldView arg1, BlockPos arg2)
func_196260_a(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
isValidPosition(IBlockState arg0, IWorldReaderBase arg1, BlockPos arg2)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public int
j(blc arg0, axk arg1, el arg2)
method_16597(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getOpacity(BlockState arg0, BlockView arg1, BlockPos arg2)
func_200011_d(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getOpacity(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
public void
a(axy arg0, el arg1, aer arg2, float arg3)
method_8647(class_1150 arg0, class_2552 arg1, class_864 arg2, float arg3)
onFallenOn(World arg0, BlockPos arg1, Entity arg2, float arg3)
func_180658_a(World arg0, BlockPos arg1, Entity arg2, float arg3)
onFallenUpon(World arg0, BlockPos arg1, Entity arg2, float arg3)
public static void
b(blc arg0, axy arg1, el arg2)
method_16675(class_2232 arg0, class_1150 arg1, class_2552 arg2)
setDirt(BlockState state, World world, BlockPos pos)
func_199610_d(IBlockState arg0, World arg1, BlockPos arg2)
turnToDirt(IBlockState state, World worldIn, BlockPos pos)
private static boolean
a(axk arg0, el arg1)
method_16673(class_1158 arg0, class_2552 arg1)
isUnderCrop(BlockView world, BlockPos pos)
func_176529_d(IBlockReader arg0, BlockPos arg1)
hasCrops(IBlockReader worldIn, BlockPos pos)
private static boolean
a(ayc arg0, el arg1)
method_16674(class_3599 arg0, class_2552 arg1)
isNearWater(WorldView world, BlockPos pos)
func_176530_e(IWorldReaderBase arg0, BlockPos arg1)
hasWater(IWorldReaderBase worldIn, BlockPos pos)
public ItemLike
a(blc arg0, axy arg1, el arg2, int arg3)
method_16568(class_2232 arg0, class_1150 arg1, class_2552 arg2, int arg3)
getDropItem(BlockState arg0, World arg1, BlockPos arg2, int arg3)
func_199769_a(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
getItemDropped(IBlockState arg0, World arg1, BlockPos arg2, int arg3)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
public boolean
a(blc arg0, axk arg1, el arg2, cbf arg3)
method_8663(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_4064 arg3)
canWalkThrough(BlockState arg0, BlockView arg1, BlockPos arg2, EntityNavigationType arg3)
func_196266_a(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)
allowsMovement(IBlockState arg0, IBlockReader arg1, BlockPos arg2, PathType arg3)