net.minecraft.block

public class TripwireBlock

extends Block

All mapped superinterfaces:

ItemLike

bin
net.minecraft.class_208
net.minecraft.block.TripwireBlock
net.minecraft.block.BlockTripWire
net.minecraft.block.BlockTripWire

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_18542
POWERED
field_176293_a
POWERED
public static final BooleanProperty
b
field_18543
ATTACHED
field_176294_M
ATTACHED
public static final BooleanProperty
c
field_18544
DISARMED
field_176295_N
DISARMED
public static final BooleanProperty
o
field_18545
NORTH
field_176296_O
NORTH
public static final BooleanProperty
p
field_18546
EAST
field_176291_P
EAST
public static final BooleanProperty
q
field_18547
SOUTH
field_176289_Q
SOUTH
public static final BooleanProperty
r
field_18548
WEST
field_176292_R
WEST
private static final Map<Direction, BooleanProperty>
u
field_18551
PROPERTIES_BY_DIRECTION
field_196537_E
field_196537_E
protected static final VoxelShape
s
field_18549
ATTACHED_SHAPE
field_185747_B
AABB
protected static final VoxelShape
t
field_18550
FREE_SHAPE
field_185748_C
TRIP_WRITE_ATTACHED_AABB
private final TripwireHookBlock
v
field_18552
hook
field_196538_F
field_196538_F

Constructor summary

ModifierConstructor
public (TripwireHookBlock hook, Block$Properties properties)

Method summary

Modifier and TypeMethod
public VoxelShape
a(blc arg0, axk arg1, el arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2)
func_196244_b(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
getShape(IBlockState arg0, IBlockReader arg1, BlockPos arg2)
public BlockState
a(ark arg0)
method_16563(class_3544 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(blc arg0, eq arg1, blc arg2, axz arg3, el arg4, el arg5)
method_16575(class_2232 arg0, class_1354 arg1, class_2232 arg2, class_3598 arg3, class_2552 arg4, class_2552 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(IBlockState arg0, EnumFacing arg1, IBlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public boolean
a(blc arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public BlockLayer
c()
method_8687()
getRenderLayer()
func_180664_k()
getRenderLayer()
public void
a(blc arg0, axy arg1, el arg2, blc arg3)
method_8668(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3)
func_196259_b(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
onBlockAdded(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3)
public void
a(blc arg0, axy arg1, el arg2, blc arg3, boolean arg4)
method_8659(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_2232 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
onReplaced(IBlockState arg0, World arg1, BlockPos arg2, IBlockState arg3, boolean arg4)
public void
a(axy arg0, el arg1, blc arg2, aog arg3)
method_8644(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3)
beforeMinedByPlayer(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
onBlockHarvested(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3)
private void
a(axy arg0, el arg1, blc arg2)
method_8943(class_1150 arg0, class_2552 arg1, class_2232 arg2)
updateTripwireHooks(World world, BlockPos pos, BlockState state)
func_176286_e(World arg0, BlockPos arg1, IBlockState arg2)
notifyHook(World worldIn, BlockPos pos, IBlockState state)
public void
a(blc arg0, axy arg1, el arg2, aer arg3)
method_416(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_864 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(IBlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
a(blc arg0, axy arg1, el arg2, Random arg3)
method_8661(class_2232 arg0, class_1150 arg1, class_2552 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(IBlockState arg0, World arg1, BlockPos arg2, Random arg3)
private void
a(axy arg0, el arg1)
method_8942(class_1150 arg0, class_2552 arg1)
updateOutputState(World world, BlockPos pos)
func_176288_d(World arg0, BlockPos arg1)
updateState(World worldIn, BlockPos pos)
public boolean
a(blc arg0, eq arg1)
method_16752(class_2232 arg0, class_1354 arg1)
shouldConnectTo(BlockState state, Direction face)
func_196536_a(IBlockState arg0, EnumFacing arg1)
shouldConnectTo(IBlockState arg0, EnumFacing arg1)
public BlockState
a(blc arg0, bhb arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
rotate(IBlockState arg0, Rotation arg1)
public BlockState
a(blc arg0, bfz arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
mirror(IBlockState arg0, Mirror arg1)
protected void
a(ble$a<bcs, blc> arg0)
method_16576(class_2233$class_3757<class_197, class_2232> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, IBlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, IBlockState> arg0)
public FaceShape
a(axk arg0, blc arg1, el arg2, eq arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(BlockView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockReader arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)