net.minecraft.block

public class TripwireBlock

extends Block

All mapped superinterfaces:

ItemLike

bsl
net.minecraft.class_2538
net.minecraft.block.TripwireBlock
net.minecraft.block.TripWireBlock
net.minecraft.block.TripWireBlock

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_11680
POWERED
field_176293_a
field_176293_a
public static final BooleanProperty
b
field_11683
ATTACHED
field_176294_M
field_176294_M
public static final BooleanProperty
c
field_11679
DISARMED
field_176295_N
field_176295_N
public static final BooleanProperty
d
field_11675
NORTH
field_176296_O
field_176296_O
public static final BooleanProperty
e
field_11673
EAST
field_176291_P
field_176291_P
public static final BooleanProperty
f
field_11678
SOUTH
field_176289_Q
field_176289_Q
public static final BooleanProperty
g
field_11674
WEST
field_176292_R
field_176292_R
private static final Map<Direction, BooleanProperty>
j
field_11676
PROPERTIES_BY_DIRECTION
field_196537_E
field_196537_E
protected static final VoxelShape
h
field_11682
ATTACHED_SHAPE
field_185747_B
field_185747_B
protected static final VoxelShape
i
field_11681
FREE_SHAPE
field_185748_C
field_185748_C
private final TripwireHookBlock
k
field_11677
hook
field_196538_F
field_196538_F

Constructor summary

ModifierConstructor
public (TripwireHookBlock hook, Block$Properties properties)

Method summary

Modifier and TypeMethod
public VoxelShape
a(bvj arg0, bgr arg1, ev arg2, csa arg3)
method_9530(class_2680 arg0, class_1922 arg1, class_2338 arg2, class_3726 arg3)
getShape(BlockState arg0, BlockView arg1, BlockPos arg2, CollisionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
func_220053_a(BlockState arg0, IBlockReader arg1, BlockPos arg2, ISelectionContext arg3)
public BlockState
a(bae arg0)
method_9605(class_1750 arg0)
getPlacementState(BlockPlaceContext arg0)
func_196258_a(BlockItemUseContext arg0)
getStateForPlacement(BlockItemUseContext arg0)
public BlockState
a(bvj arg0, fa arg1, bvj arg2, bhi arg3, ev arg4, ev arg5)
method_9559(class_2680 arg0, class_2350 arg1, class_2680 arg2, class_1936 arg3, class_2338 arg4, class_2338 arg5)
updateShape(BlockState arg0, Direction arg1, BlockState arg2, WorldAccess arg3, BlockPos arg4, BlockPos arg5)
func_196271_a(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
updatePostPlacement(BlockState arg0, Direction arg1, BlockState arg2, IWorld arg3, BlockPos arg4, BlockPos arg5)
public BlockLayer
c()
method_9551()
getRenderLayer()
func_180664_k()
getRenderLayer()
public void
b(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9615(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onAdded(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_220082_b(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bvj arg0, bhh arg1, ev arg2, bvj arg3, boolean arg4)
method_9536(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_2680 arg3, boolean arg4)
onRemoved(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
func_196243_a(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
onReplaced(BlockState arg0, World arg1, BlockPos arg2, BlockState arg3, boolean arg4)
public void
a(bhh arg0, ev arg1, bvj arg2, avx arg3)
method_9576(class_1937 arg0, class_2338 arg1, class_2680 arg2, class_1657 arg3)
beforeMinedByPlayer(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
func_176208_a(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
onBlockHarvested(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3)
private void
a(bhh arg0, ev arg1, bvj arg2)
method_10779(class_1937 arg0, class_2338 arg1, class_2680 arg2)
updateTripwireHooks(World world, BlockPos pos, BlockState state)
func_176286_e(World arg0, BlockPos arg1, BlockState arg2)
notifyHook(World worldIn, BlockPos pos, BlockState state)
public void
a(bvj arg0, bhh arg1, ev arg2, aif arg3)
method_9548(class_2680 arg0, class_1937 arg1, class_2338 arg2, class_1297 arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
func_196262_a(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
onEntityCollision(BlockState arg0, World arg1, BlockPos arg2, Entity arg3)
public void
b(bvj arg0, bhh arg1, ev arg2, Random arg3)
method_9588(class_2680 arg0, class_1937 arg1, class_2338 arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
func_196267_b(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
tick(BlockState arg0, World arg1, BlockPos arg2, Random arg3)
private void
a(bhh arg0, ev arg1)
method_10780(class_1937 arg0, class_2338 arg1)
updateOutputState(World world, BlockPos pos)
func_176288_d(World arg0, BlockPos arg1)
updateState(World worldIn, BlockPos pos)
public boolean
a(bvj arg0, fa arg1)
method_10778(class_2680 arg0, class_2350 arg1)
shouldConnectTo(BlockState state, Direction face)
func_196536_a(BlockState arg0, Direction arg1)
shouldConnectTo(BlockState arg0, Direction arg1)
public BlockState
a(bvj arg0, bqw arg1)
method_9598(class_2680 arg0, class_2470 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(BlockState arg0, Rotation arg1)
rotate(BlockState arg0, Rotation arg1)
public BlockState
a(bvj arg0, bpw arg1)
method_9569(class_2680 arg0, class_2415 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(BlockState arg0, Mirror arg1)
mirror(BlockState arg0, Mirror arg1)
protected void
a(bvk$a<bml, bvj> arg0)
method_9515(class_2689$class_2690<class_2248, class_2680> arg0)
buildStateDefinition(StateDefinition$Builder<Block, BlockState> arg0)
func_206840_a(StateContainer$Builder<Block, BlockState> arg0)
fillStateContainer(StateContainer$Builder<Block, BlockState> arg0)