net.minecraft.block

public abstract class ButtonBlock

extends FacingBlock

apd
net.minecraft.class_114
net.minecraft.block.ButtonBlock
net.minecraft.block.BlockButton
net.minecraft.block.BlockButton

Field summary

Modifier and TypeField
public static final BooleanProperty
a
field_9329
POWERED
field_176584_b
POWERED
protected static final Box
b
field_12601
CEILING_SHAPE_Z
field_185618_b
AABB_DOWN_OFF
protected static final Box
c
field_12602
FLOOR_SHAPE_Z
field_185620_c
AABB_UP_OFF
protected static final Box
d
field_12603
NORTH_SHAPE
field_185622_d
AABB_NORTH_OFF
protected static final Box
e
field_12604
SOUTH_SHAPE
field_185624_e
AABB_SOUTH_OFF
protected static final Box
f
field_12605
WEST_SHAPE
field_185626_f
AABB_WEST_OFF
protected static final Box
g
field_12606
EAST_SHAPE
field_185628_g
AABB_EAST_OFF
protected static final Box
B
field_12595
PRESSED_CEILING_SHAPE_Z
field_185619_B
AABB_DOWN_ON
protected static final Box
C
field_12596
PRESSED_FLOOR_SHAPE_Z
field_185621_C
AABB_UP_ON
protected static final Box
D
field_12597
PRESSED_NORTH_SHAPE
field_185623_D
AABB_NORTH_ON
protected static final Box
E
field_12598
PRESSED_SOUTH_SHAPE
field_185625_E
AABB_SOUTH_ON
protected static final Box
F
field_12599
PRESSED_WEST_SHAPE
field_185627_F
AABB_WEST_ON
protected static final Box
G
field_12600
PRESSED_EAST_SHAPE
field_185629_G
AABB_EAST_ON
private final boolean
I
field_4999
wooden
field_150047_a
wooden

Constructor summary

ModifierConstructor
protected (boolean wooden)

Method summary

Modifier and TypeMethod
public Box
a(awt arg0, amy arg1, et arg2)
method_8640(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getCollisionShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_180646_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getItem(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public int
a(amu arg0)
method_4789(class_1150 arg0)
getTickRate(World arg0)
func_149738_a(World arg0)
tickRate(World arg0)
public boolean
b(awt arg0)
method_11560(class_2232 arg0)
isSolidRender(BlockState arg0)
func_149662_c(IBlockState arg0)
isOpaqueCube(IBlockState arg0)
public boolean
c(awt arg0)
method_11562(class_2232 arg0)
isCube(BlockState arg0)
func_149686_d(IBlockState arg0)
isFullCube(IBlockState arg0)
public boolean
b(amu arg0, et arg1, fa arg2)
method_8662(class_1150 arg0, class_2552 arg1, class_1354 arg2)
canBePlaced(World arg0, BlockPos arg1, Direction arg2)
func_176198_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlaceBlockOnSide(World arg0, BlockPos arg1, EnumFacing arg2)
public boolean
a(amu arg0, et arg1)
method_8673(class_1150 arg0, class_2552 arg1)
canBePlaced(World arg0, BlockPos arg1)
func_176196_c(World arg0, BlockPos arg1)
canPlaceBlockAt(World arg0, BlockPos arg1)
protected static boolean
a(amu arg0, et arg1, fa arg2)
method_8692(class_1150 arg0, class_2552 arg1, class_1354 arg2)
canSurvive(World world, BlockPos pos, Direction facing)
func_181088_a(World arg0, BlockPos arg1, EnumFacing arg2)
canPlaceBlock(World worldIn, BlockPos pos, EnumFacing direction)
public BlockState
a(amu arg0, et arg1, fa arg2, float arg3, float arg4, float arg5, int arg6, vp arg7)
method_8645(class_1150 arg0, class_2552 arg1, class_1354 arg2, float arg3, float arg4, float arg5, int arg6, class_1699 arg7)
getPlacementState(World arg0, BlockPos arg1, Direction arg2, float arg3, float arg4, float arg5, int arg6, LivingEntity arg7)
func_180642_a(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
getStateForPlacement(World arg0, BlockPos arg1, EnumFacing arg2, float arg3, float arg4, float arg5, int arg6, EntityLivingBase arg7)
public void
a(awt arg0, amu arg1, et arg2, aow arg3, et arg4)
method_8641(class_2232 arg0, class_1150 arg1, class_2552 arg2, class_197 arg3, class_2552 arg4)
neighborChanged(BlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
func_189540_a(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
neighborChanged(IBlockState arg0, World arg1, BlockPos arg2, Block arg3, BlockPos arg4)
private boolean
e(amu arg0, et arg1, awt arg2)
method_8695(class_1150 arg0, class_2552 arg1, class_2232 arg2)
canSurviveOrBreak(World world, BlockPos pos, BlockState state)
func_176583_e(World arg0, BlockPos arg1, IBlockState arg2)
checkForDrop(World worldIn, BlockPos pos, IBlockState state)
public Box
b(awt arg0, amy arg1, et arg2)
method_11554(class_2232 arg0, class_1158 arg1, class_2552 arg2)
getShape(BlockState arg0, WorldView arg1, BlockPos arg2)
func_185496_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
getBoundingBox(IBlockState arg0, IBlockAccess arg1, BlockPos arg2)
public boolean
a(amu arg0, et arg1, awt arg2, aed arg3, ub arg4, fa arg5, float arg6, float arg7, float arg8)
method_421(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_988 arg3, class_2961 arg4, class_1354 arg5, float arg6, float arg7, float arg8)
use(World arg0, BlockPos arg1, BlockState arg2, PlayerEntity arg3, InteractionHand arg4, Direction arg5, float arg6, float arg7, float arg8)
func_180639_a(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
onBlockActivated(World arg0, BlockPos arg1, IBlockState arg2, EntityPlayer arg3, EnumHand arg4, EnumFacing arg5, float arg6, float arg7, float arg8)
protected abstract void
a(aed arg0, amu arg1, et arg2)
method_11580(class_988 arg0, class_1150 arg1, class_2552 arg2)
playPressSound(PlayerEntity source, World world, BlockPos pos)
func_185615_a(EntityPlayer arg0, World arg1, BlockPos arg2)
playClickSound(EntityPlayer player, World worldIn, BlockPos pos)
protected abstract void
b(amu arg0, et arg1)
method_11581(class_1150 arg0, class_2552 arg1)
playUnpressSound(World world, BlockPos pos)
func_185617_b(World arg0, BlockPos arg1)
playReleaseSound(World worldIn, BlockPos pos)
public void
b(amu arg0, et arg1, awt arg2)
method_8659(class_1150 arg0, class_2552 arg1, class_2232 arg2)
onRemoved(World arg0, BlockPos arg1, BlockState arg2)
func_180663_b(World arg0, BlockPos arg1, IBlockState arg2)
breakBlock(World arg0, BlockPos arg1, IBlockState arg2)
public int
b(awt arg0, amy arg1, et arg2, fa arg3)
method_8653(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_180656_a(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getWeakPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public int
c(awt arg0, amy arg1, et arg2, fa arg3)
method_8664(class_2232 arg0, class_1158 arg1, class_2552 arg2, class_1354 arg3)
getDirectSignal(BlockState arg0, WorldView arg1, BlockPos arg2, Direction arg3)
func_176211_b(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
getStrongPower(IBlockState arg0, IBlockAccess arg1, BlockPos arg2, EnumFacing arg3)
public boolean
g(awt arg0)
method_11566(class_2232 arg0)
isSignalSource(BlockState arg0)
func_149744_f(IBlockState arg0)
canProvidePower(IBlockState arg0)
public void
a(amu arg0, et arg1, awt arg2, Random arg3)
method_8643(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
func_180645_a(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
randomTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
b(amu arg0, et arg1, awt arg2, Random arg3)
method_8661(class_1150 arg0, class_2552 arg1, class_2232 arg2, Random arg3)
tick(World arg0, BlockPos arg1, BlockState arg2, Random arg3)
func_180650_b(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
updateTick(World arg0, BlockPos arg1, IBlockState arg2, Random arg3)
public void
a(amu arg0, et arg1, awt arg2, vg arg3)
method_416(class_1150 arg0, class_2552 arg1, class_2232 arg2, class_864 arg3)
onEntityCollision(World arg0, BlockPos arg1, BlockState arg2, Entity arg3)
func_180634_a(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
onEntityCollision(World arg0, BlockPos arg1, IBlockState arg2, Entity arg3)
private void
d(awt arg0, amu arg1, et arg2)
method_11582(class_2232 arg0, class_1150 arg1, class_2552 arg2)
updatePressed(BlockState state, World world, BlockPos pos)
func_185616_e(IBlockState arg0, World arg1, BlockPos arg2)
checkPressed(IBlockState state, World worldIn, BlockPos pos)
private void
c(amu arg0, et arg1, fa arg2)
method_8693(class_1150 arg0, class_2552 arg1, class_1354 arg2)
updateNeighbors(World world, BlockPos pos, Direction dir)
func_176582_b(World arg0, BlockPos arg1, EnumFacing arg2)
notifyNeighbors(World worldIn, BlockPos pos, EnumFacing facing)
public BlockState
a(int arg0)
method_8635(int arg0)
getStateFromMetadata(int arg0)
func_176203_a(int arg0)
getStateFromMeta(int arg0)
public int
e(awt arg0)
method_8671(class_2232 arg0)
getMetadataFromState(BlockState arg0)
func_176201_c(IBlockState arg0)
getMetaFromState(IBlockState arg0)
public BlockState
a(awt arg0, atm arg1)
method_11556(class_2232 arg0, class_2734 arg1)
rotate(BlockState arg0, BlockRotation arg1)
func_185499_a(IBlockState arg0, Rotation arg1)
withRotation(IBlockState arg0, Rotation arg1)
public BlockState
a(awt arg0, ary arg1)
method_11555(class_2232 arg0, class_2727 arg1)
mirror(BlockState arg0, BlockMirror arg1)
func_185471_a(IBlockState arg0, Mirror arg1)
withMirror(IBlockState arg0, Mirror arg1)
protected StateDefinition
b()
method_8676()
createStateDefinition()
func_180661_e()
createBlockState()
public FaceShape
a(amy arg0, awt arg1, et arg2, fa arg3)
method_14307(class_1158 arg0, class_2232 arg1, class_2552 arg2, class_1354 arg3)
getFaceShape(WorldView arg0, BlockState arg1, BlockPos arg2, Direction arg3)
func_193383_a(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)
getBlockFaceShape(IBlockAccess arg0, IBlockState arg1, BlockPos arg2, EnumFacing arg3)